Archive for September 1st, 2010


Framework: Airplay SDK

Here’s an option for an iPhone/iPad graphically-oriented framework you might find it useful to be aware of: AirplaySDK!

“What, another framework?”, you ask, “And what’s so special about this one?”

Well, for starters, this is rather unusual:


Of course your immediate reaction is “And shall I gouge out my eyes with a fork too, to make it even more of a challenge to write an iPhone app THE WRONG WAY?” An understandable riposte, indeed. But there is a potential benefit. Specifically,


OK, starting to look a little more interesting now? Yep, if you want to do something cross-platform that’s beyond what HTML5 is capable of, like these examples,


then this does indeed look like it would be worth a serious looksee. And the pricing is reasonable too, especially for those of us out here on the ragged edge:

If the annual turnover (revenue) of your business is less than $100,000 per year, you fall into the ‘Indie’ category. In this category there are two license types available to you:

  • ‘iPhone’ License (free): permits public distribution of iPhone/iPod/iPad apps. These have no visual watermarking. Deployments to all other platforms have an “evaluation only” splash screen, and public distribution of these deployments is prohibited.
  • ‘Indie’ License, $99 per seat per year: permits public distribution on all supported platforms. No mandatory visual watermarks or splash screens.

Not bad, not bad. Just as soon as we hear that there’s any chance of making a buck on those other platforms, or some client really REALLY insists that they absolutely HAVE to be delivered something severely graphical on all these other OSs, we’ll take an indepth look at this. In the meantime, if any of you check it out seriously, Dear Readers, please let us know what you think!

h/t: ManiacDev!