Under the Bridge

Particle Designer

Here’s an amusing way to while away some time: Particle Designer, a tool for designing — and sharing! — particle emitter configurations for the iPhone:

  ParticleDesigner.png

The idea behind this is

… I decided to create a desktop app that would allow you to visually design your particle emitter.



In SLQ the particle emitter is configured using an XML file. The Particle Designer I’m creating allows you to play with all the different settings supported by the ParticleEmitter class and then creates the XML config file. This file can then be used inside your iPhone projects that use the ParticleEmitter class.

This has taken playing with particles to an all new level and I’ve spent WAY too long just playing…

Yes. Yes, indeed, playing with these has a quite remarkably gripping quality to it. Right now that’s all it’s good for actually, you can’t save your designs until the tool goes commercial — but the sheer shininess that this particle emitter stuff adds to your interface is going to make it worth pretty much whatever they charge, we have no doubt!

UPDATES:

UIEffectDesigner designs effects showable easily in UIKit or OS X apps!

How to create particle system game effects with UIEffectDesigner Part 1 of 2

Tool Allowing You To Easily Add Particle Effects To iOS Apps Using Core Animation

Particle Playground; Cocos2D Particle Generation Tool For Mac

Tutorial: How To Place Particle Effects Along A Path Using Core Graphics

Twinkle: Open Source Swift Component Allowing You To Add A Neat Twinkling Effect To A UIView

CAEmitterLayer and the iOS particle system

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