Archive for February 4th, 2010


Doom code review

Here’s something not to miss if you’re interested in game performance on the iPhone; an extended code review of the Doom for iPhone release!

I took some time away from programming something I hope will become a really good shmup and read the source code of Doom for iPhone. I was very interested in finding out how a pixel oriented engine made the transition to openGL. Here are my notes…

Good stuff, good stuff. With bonus exposition on exactly how the Doom Classic renderer goes about doing its thing.

h/t: Slashdot (check the comments)!