Remember that CoverFlow clone project OpenFlow that we mentioned a while back? Well, if you’d like an alternative take on the subject, here’s an article that compares it with a simpler and more CoverFlowish implementation:
… is essentially one OpenGL ES class with a simple helper class for data caching.
I like simple. Since I am likely to tweak the behavior of whatever I find, the simpler and cleaner the starting point — the better.
I added the two classes to my prototyping base project, and I was off and running. FlowCover works pretty much as expected, behaving smoothly and simply. The only change I made to FlowCover.m was to allow for different scaling when in landscape and portrait modes. Other than that, it worked just as I wanted.
Yep, we like simple too, and the note that it has better flicking behaviour makes it sound worth a look as well.Continue Reading →