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	<title>Under The Bridge</title>
	<link>http://www.alexcurylo.com/blog</link>
	<description>Alex Curylo, iPhone Programmer</description>
	<lastBuildDate>Sat, 13 Mar 2010 06:39:49 +0000</lastBuildDate>
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	<item>
		<title>APNS Update</title>
		<description><![CDATA[So we&#8217;re just about to the point in That Big Project that&#8217;s been chugging along here where the server&#8217;s message delivery system moves over to an APNS basis, which will no doubt be very interesting indeed. So we&#8217;ve been looking around for some help with that.
The scale and immediacy of messaging envisioned makes reliance on [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/12/apns-update/</link>
			</item>
	<item>
		<title>Platform: Z2Live</title>
		<description><![CDATA[So this email showed up on the iPhoneSDK list today:

Hi Developers,
We&#8217;re excited to announce the availability of the Z2Live Multiplayer SDK for iPhone, iPad and iPod touch.
Features:

Multiplayer networking that works on WiFi, Edge and 3G
Voice Chat between players
Friend Invitations via Push Notification
GKSession API compatibility to make porting Bluetooth games to the Internet easier
No need for [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/11/platform-z2live/</link>
			</item>
	<item>
		<title>Freemium Pricing</title>
		<description><![CDATA[Here&#8217;s an interesting read on how Ngmoco justifies the freemium model for being the only way they&#8217;ll release iPhone games these days. If you&#8217;re in a hurry, money quote (heh) is

We&#8217;re just finding that, with paid, you can&#8217;t make any money&#8230;

Now that, Dear Readers, is an absolutely classic line. Classic, we tell you.

&#8230; There&#8217;s only [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/10/freemium-pricing/</link>
			</item>
	<item>
		<title>Source: FTUtils</title>
		<description><![CDATA[Oooh, here&#8217;s some cool stuff: a bunch of nifty canned CoreAnimation routines called FTUtils:

The code in FTUtils is common utility code extracted from Free Time Studios iPhone projects. Currently, there is only one primary utility (FTAnimation) and some simple preprocessor macros. Some unit tests exist for the code, but more are needed.

OK, it could be [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/09/source-ftutils/</link>
			</item>
	<item>
		<title>Review: LifeGoals</title>
		<description><![CDATA[Something a little out of the ordinary today: by request, we&#8217;re doing a review of the LifeGoals iPhone app from Reefwing Software. Mainly because, well hey we were asked and we&#8217;re an agreeable sort of troll, but also it was an opportunity for a little introspection and pontificating that we don&#8217;t do very much of [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/08/review-lifegoals/</link>
			</item>
	<item>
		<title>Cocoa Architecture</title>
		<description><![CDATA[Here&#8217;s a post worth reading over at M Cubed on comparative architectural strategies in Cocoa:

A while back I wrote a post on how I was pushing towards making my apps much more manageable, by separating my once monolithic app delegates and nibs into various view and window controllers. Yesterday Justin Williams wrote a post on [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/06/cocoa-architecture/</link>
			</item>
	<item>
		<title>Financing: appbackr</title>
		<description><![CDATA[Here&#8217;s an intriguing option for financing your app development &#8212; appbackr, &#8220;The New Way To Finance Your Apps&#8221;:


appbackr helps connect developers with big ideas and small pockets with wholesale funders.
appbackr users can pre-purchase apps they want to see developed at a wholesale price.
With cashflow from appbackr investors, app developers can focus on what they do [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/05/financing-appbackr/</link>
			</item>
	<item>
		<title>XML Parsing</title>
		<description><![CDATA[If you&#8217;ve got any XML-parsing tasks on deck, here is a most exhaustively thorough comparison of your options:
How To Chose The Best XML Parser for Your iPhone Project
We hadn&#8217;t even heard of all of these, actually. So far we&#8217;ve only needed to parse data feeds in our iPhone projects, so we&#8217;ve just used the SDK&#8217;s [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/04/xml-parsing/</link>
			</item>
	<item>
		<title>Website Snippets</title>
		<description><![CDATA[Here from the awesomely-named Cats Who Code blog is an article of 10+ Useful Code Snippets To Develop IPhone Friendly Websites &#8212; some of which are interesting for use in your UIWebView-presented embedded content as well, looks like:

Detect iPhones and iPods using Javascript
Detect iPhones and iPods using PHP
Set iPhone width as the viewport
Insert an iPhone [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/03/website-snippets/</link>
			</item>
	<item>
		<title>Tip: CodeSense FAIL</title>
		<description><![CDATA[Hey, you noticed in your new Xcode projects recently that CodeSense is only working for your code, not SDK frameworks? And haven&#8217;t been able to figure out why? Yeah, us too. Turns out the problem is turning on analysis &#8212; aka &#8220;RUN_CLANG_STATIC_ANALYZER&#8221; &#8212; in your base .xcconfig, as noted here on OpenRadar:

Summary:
For any project of [...]]]></description>
		<link>http://www.alexcurylo.com/blog/2010/03/02/tip-codesense-fail/</link>
			</item>
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