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	<title>Under The Bridge &#187; Blog</title>
	<link>http://www.alexcurylo.com</link>
	<description>Alex Curylo, iPhone Programmer</description>
	<lastBuildDate>Sat, 04 Feb 2012 07:18:55 +0000</lastBuildDate>
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	<language>en</language>
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	<item>
		<title>UIImage+Sprite</title>
		<description><![CDATA[Here&#8217;s a nifty trick for using sprite sheets for your UIKit graphics that never occurred to us:<br />
UIImage-Sprite-Additions<br />
<br />
Useful UIImage category for handling sprite sheets. This add-on smoothes the way of extracting images from a sprite sheet (texture atlas).<br />
This can be useful in UIImageView animations where animationImages array has to be filled with a set of images representing frames. UIImage-Sprite category makes this process trivial&#8230;<br />
<br />
The basic trick is to get a CGImageRef with CGImageCreateWithImageInRect you then ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/02/03/uiimagesprite/</link>
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		<title>Review: Cocos2d for iPhone 1 Game Development Cookbook</title>
		<description><![CDATA[So, now that we&#8217;re all up on the latest in cocos2d web events, let&#8217;s take a look as promised at the latest in cocos2d publishing events:<br />
Cocos2d for iPhone 1 Game Development Cookbook<br />
<br />
  <br />
<br />
SHORT REVIEW:<br />
Buy it now. No, seriously. Buy it now.<br />
SOMEWHAT LONGER REVIEW:<br />
We absolutely guarantee that just about anyone will find the book worth way more than its price in time saved. To see for yourself, head over to the book&#8217;s ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/31/review-cocos2d-for-iphone-1-game-development-cookbook/</link>
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		<title>cocos2d A-Go-Go</title>
		<description><![CDATA[So it was just about a year ago we did our last big survey of cocos2d resources, and look at that, we&#8217;re in the exact same position today of pawing through our mountain of collected links before we get around to reviewing a Packt book:<br />
<br />
  <br />
<br />
Check back soon Take a look here for our thoughts on that!<br />
In the meantime, first off let&#8217;s take a look at how the various flavours mentioned a year ago ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/29/cocos2d-a-go-go/</link>
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		<title>Programming Book Giveaway!</title>
		<description><![CDATA[So, what better way to get rolling into 2012 than learn something new from a good programming book? Why, nothing at all, that&#8217;s what. And courtesy of the great folk over at Packt Publishing, here we have four choices for you, and a dead simple way to get whichever one of them you like: just tweet the message of your choice with the link provided to the book&#8217;s page, and this weekend we&#8217;ll do a search, first tweet we find ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/24/programming-book-giveaway/</link>
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		<title>iBooks Author EULA</title>
		<description><![CDATA[So the latest Apple-related brouhaha for those who like to get their knickers in a twist to be all knicker-twisted about is the EULA attached to iBooks Author, as no doubt you&#8217;ve heard. Normally we&#8217;d just snicker at the lachrymose lamentations of those who profess that strings attached to something given away for free is somehow unprecedentedly evil, but there is a particularly interesting bit in Jeff Lamarche&#8217;s display of common sense in punditry here:<br />
How I Learned to Stop ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/23/ibooks-author-eula/</link>
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		<title>Snippet: Locale Listing</title>
		<description><![CDATA[Ever wonder just what those annoyingly obtuse NSLocale codes are? Here&#8217;s the snippet to print them out:<br />
And here is your comprehensive list of just what shows up on an iPad 2 with 5.0.1. And comprehensive indeed it is!<br />
<br />
&#8216;af&#8217; is: Afrikaans&#8217;<br />
&#8216;af_NA&#8217; is: Afrikaans (Namibia)&#8217;<br />
&#8216;af_ZA&#8217; is: Afrikaans (South Africa)&#8217;<br />
&#8216;agq&#8217; is: Aghem&#8217;<br />
&#8216;agq_CM&#8217; is: Aghem (Cameroon)&#8217;<br />
&#8216;ak&#8217; is: Akan&#8217;<br />
&#8216;ak_GH&#8217; is: Akan (Ghana)&#8217;<br />
&#8216;am&#8217; is: Amharic&#8217;<br />
&#8216;am_ET&#8217; is: Amharic (Ethiopia)&#8217;<br />
&#8216;ar&#8217; is: Arabic&#8217;<br />
&#8216;ar_AE&#8217; is: Arabic (United ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/22/snippet-locale-listing/</link>
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		<title>Roundup: Analytics</title>
		<description><![CDATA[So the latest add to the Wenderlich tutorial empire is a post on adding analytics to your games,<br />
Game Analytics 101<br />
&#8230; using yet another analytics service we hadn&#8217;t heard of before but does look interesting: Playtomic!<br />
<br />
The Playtomic APIs drop right into your game and are so easy novice developers implement it without hassle. The APIs are available for Flash games using ActionScript 3 or ActionScript 2, for HTML5 games using JavaScript (like the awesome ImpactJS), for iPhone/iPod/iPad ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/13/roundup-analytics/</link>
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		<title>Dependency Graphing</title>
		<description><![CDATA[Here&#8217;s a little script to help you delight in/be horrified by your program structure:<br />
nst / objc_dep<br />
<br />
&#8230;So how do we achieve loose coupling in our own code? Well, at first, we need to get a better idea on the current coupling. Let us define class dependancy: class A depends on B iff class A imports class B header. With such a definition, we can draw a graph of dependancies between classes by considering the Objective-C #import directives in ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/10/dependency-graphing/</link>
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		<title>CeedMath + CeedGL</title>
		<description><![CDATA[Here&#8217;s a couple of new libraries that look worth keeping an eye on for your hardcore computational needs:<br />
rsebbe / CeedMath<br />
<br />
CeedMath is a library for doing computer graphics math on Mac and iPhone, although it could be ported to other environment easily.<br />
CeedMath is about computation with vectors and matrices, as well as boxes, rays, quaternions, and other CG types. It was designed to be easy to use and understand, and at the same time small and efficient.<br ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/09/ceedmath-ceedgl/</link>
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		<title>Autorenewable Warning</title>
		<description><![CDATA[Good article here on the problems with using autorenewable IAP subscriptions:<br />
The limited world of auto-renewable subscriptions<br />
We&#8217;d particularly like to draw your attention to this bit, what happened after he decided to implement them:<br />
<br />
&#8230; So I sucked it up and submitted 4.0 with the auto-renewing subscription and the complex server-side code to support it.<br />
It was rejected. I was told via phone about an apparently unwritten rule that I was violating: auto-renewing subscriptions can only be used ...]]></description>
		<link>http://www.alexcurylo.com/blog/2012/01/08/autorenewable-warning/</link>
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