Archive for 'Marketing'

App Store SEO

A couple posts today about performing SEO for your App Store listing; since that’s pretty much the only thing you can do to market your app to casual App Store browsers — well, unless you buy your way on to the charts I suppose — it does behoove the struggling developer to keep abreast of evolving thoughts on the subject.

Over at How To Make iPhone Apps there’s a discussion of leveraging your app description

Seeding your app description with keywords is one technique that I have not heard discussed often. People who run marketing oriented websites know that they can find out what search terms that users type into browsers to find what they want. You can do the same thing with the App Store’s search engine.

If you do this you are more likely to reach users who already know what they want and are actually looking to buy something. For example, I have an app that is for wine tasting. So, I made sure that I included search terms that wine drinkers are likely to include like “tasting note”, “wine journal”, “wine’ and so on.

This approach may be better for niche audiences and some of it may occur naturally if you simply write a coherent description. However, take extra care to include words that are likely to resonate with your audience. As time goes on you will want the sales coming from people searching out your terms because it will get increasingly difficult to stay at the top of the release date lists.

Indeed. And then, check out this Clever Twist post organized by 6 tips:

  • Tip #1: Learn the Basics
  • Tip #2: Learn to Love Keywords
  • Tip #3: Don’t Waste Your Time or Money on Google Search
  • Tip #4: Give Your App a Descriptive Name
  • Tip #5: Study the Successes
  • Tip #6: Piggyback on the Successes

Although we will warn you to consider most carefully before you decide to follow tip #6,

… If you have a great game that is somewhat similar to a game in the top 10 of the iTunes store, there’s no shame in writing a description that reads something like, “For fans of [successful app], we present [your app].” This way, anyone searching for the first app will come across yours too.

First off, we’re not so sure we agree there’s no shame in this strategy. But more importantly, this is an SEO keyword strategy that a number of developers have stumbled across as being effective and promptly taken to insane lengths, throwing in the names of top ten apps into their descriptions whether or not they actually had anything to do with the application category, never mind the application specifically. Apple quite rightly figured that was a bit rich, and so there’s been some stories of apps being rejected/disapproved because of mentions of applications not published by you in your descriptions. So be warned that if you do try this strategy, you’re taking at least somewhat of a risk. It depends on how blatantly you’re playing the search engine rather than providing some useful comparative information, most likely…

[EDIT: And just a few days later ... Apple adds a keywords field to your application information on iTunes Connect!]

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App Store metrics

So you’ve probably heard that App Store inventory is still said to be growing like Topsy and even faster all the time it seems. But what’s out there to provide us some independent checks on the “more than 65,000 apps” PR fluff? Let’s take a look around!

First up, there’s Yappler.com, which as we write says “58,819 active apps listed”. They also have an interesting stats page which provides historical graphs of application count, average price, and total cost of all applications. That page counts 58,577 apps; perhaps that’s because the stats page is updated daily and the front page more often?

Then there’s AppBeacon.com, “Guiding You to the Best of 62,734 iPhone & iPod Touch Apps”. No obvious explanation of where they’re finding 3,915 apps more than Yappler is.

Moving over to AppShopper.com, they break the count into “Total Apps Approved: 63,263; Total Available Apps: 59,095″. There certainly does seem to be a surprising level of imprecision in these various counts, doesn’t there?

To throw in some more WAG numbers, let’s check with Apptism.com, which says they’re “currently tracking 60,356 iPhone Apps”…

… and MobClix, which claims 51,958 paid and 15,233 free; hey that’s 67,191; finally we’ve found found one that agrees with the press release that there’s more than 65,000!

And over at 148apps.biz there’s some nifty metrics not seen elsewhere about submission count and approval delay and so forth; but sticking to our current inquiry, their count is 58,807 active apps of a total 63,013 seen. They do specify “in the US App Store”. We also note that they count 15,409 active publishers, which is a long way off from the “more than 100,000 developers in the iPhone Developer Program” that the press release mentions. Interesting, that.

That seems to be a reasonably comprehensive list of the application tracking sites — my, there are a lot of them these days aren’t there? — that provide overall App Store metrics somewhere obvious; but if there’s any particularly good ones we missed, please let us know!

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Internet Marketing, a case study

A little light humour for you today … or possibly, keen insight indeed into the dynamics of Internet advertising. Take your pick.

See, there’s this browser-based game that is known for questionable ethics on a variety of fronts, but it is particularly fascinating and downright amusing to examine the evolution of their advertising. To save you the trouble of clicking, here are the advertisements that have appeared for this game, in chronological order:

evony-ad-1.jpg

That looks pretty reasonable an advert, yes? Plays up the free, straightforward CTA button, informative as to the game’s milieux, looks like the kind of thing we’d probably do. But apparently that didn’t work out so well for them, so they moved to

evony-ad-2.jpg

Still not particularly objectionable we’d say, unless it’s your image they appropriated. But this was a bit too subliminal it seems, the followup was

evony-ad-3.jpg

Now we’re starting to get a bit disconnected from the actual game. But the theme must work, as we see in the next installment,

evony-ad-4.jpg

You armchair psychologists can go to work on what that layout is implying, we’ll just leave that alone. But the effectiveness of this can be deduced from the fact that they had to add to their FAQ “no, there actually is no queen to save in this game, we just made that up for the ad”. Maybe that’s why they dropped it and moved on to

evony-ad-5.jpg

Less and less subtle all the time, aren’t they? But this is as nothing next to the current ads they’re running. No, this is not a joke or a parody, we saw these ourselves all over a file sharing site this morning:

evony-ad-6.jpg

Yes, innuendo is truly a lost art. As is, apparently, even a vague correlation to anything relating to the actual game.

In the few minutes of googling which is all the attention to this that the WTF? moment of seeing that last ad this morning induced, we couldn’t find any analysis of how this progression correlates to actual subscriber growth, so we can’t say for certain that this is actually working out for them. Although you’d imagine that if they weren’t seeing positive results from this advertising strategy, they wouldn’t keep doubling down on it. And hey, it did eventually motivate us to make this post. Although you may notice that we didn’t actually link to the site anywhere here, which is definitely not an oversight.

But although we don’t endorse blatantly deceptive manipulation as an advertising strategy, we think it’s interesting to be aware of just how effective it apparently is. So if you do want to go after the Pavlovian boob-clicking market segment, well there’s how to do it!

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Buy A Top 100 Ranking

So if you decided you must have a Top 100 app at all costs, just how much would “all costs” be exactly? Well, according to those AdWhirl folks, the answer is: $1,875 a day!

Recently, after passing over 1500 iPhone apps across over 1000 publishers, we decided to investigate what strategies successful developers were employing in order to get their apps noticed. What we discovered was that, although only a handful of apps were achieving critical success, many of their publishers (Storm8, Trippert Labs, Digital Chocolate, I-play, Webworks, etc.) were the same guys releasing success after success, and these publishers weren’t all large brands with huge marketing budgets.

So we dived into our ad data and determined that it was actually possible to simply “purchase” enough ad units to brute force an app into the top 100. The cost? Unfortunately, around $1875 a day in ad campaigns.

How do you come up with that? From the well worth reading downloadable PDF report,

You need about 2500 daily downloads to crack the top 100 in a popular category (the iPhoneapp POW by Inedible Software hit top 60s in Entertainment with 2800 daily downloads).

With untargeted ad impressions converting at a high estimate of 0.2%, we need 1.25 million ad impressions to get 2500 downloads.

Ad networks typically sell inventory on a CPC basis, at a minimum of 5 cents per click. With top networks performing at around 3% CTR, 1.25 million ad impressions generate 37,500 clicks.

This translates to a one day minimum cost of $1875, which is probably too expensive for many developers.

Indeed. And should you think their vested interests are overstating that, here’s an anecdotal agreement:

Fortunately, I know someone from the original Grocery iQ team. Grocery iQ was able to win the triple crown of apps: a Top 100 ranking, Apple Pick of the Week, and being featured under “What’s Hot.” What was its secret to success? When Apple released its Top Apps of 2008, Grocery iQ was in the top 50. I think that makes the Grocery iQ team qualified to talk about App Store success.

Jason’s first response to the $1,875 per day price tag: “Yup, that’s about right!” The Grocery iQ team dabbled with paid ad networks and calculated that to make the top 100, they’d have to spend close to that amount for at least two weeks. “Small indie developers simply don’t have that kind of money,” Jason said.

So there you go then. Our general impression had been that people who had tried buying ads for their iPhone apps were completely unenthused about the results … and now we have some hard numbers to back that up!

Colophon:

And we’re just about done with The Great WordPress Client Test, ch-ch-ch-checking out

Qumana 3.2.4!

This one really pushes our definitional requirement of native application, since although it is technically an OS X application package, it’s a bundled Java application. Which means that conventional editing shortcuts don’t work, formatted pasting is apparently nonexistent, and in general it’s ugly and clunky. On the other hand, it actually works the closest to the way we’d like our ideal workflow to go of any of the clients we’ve tried! Not insignificant, that. And you definitely can’t beat the price, given that it’s free; apparently they’re providing this client gratis on the theory that you’ll click the ‘Insert Ad’ toolbar button frequently after joining up with their Adgenta ad service. Which doesn’t interest us particularly. And although we’d really like to give it the much higher rating it’s workflow design deserves, there’s just too much crappiness about a Java app and its not playing nice with content sources for it to rate better than a 5/10. Although, if they ever did come up with a native version that played nicely with others, that would oh roughly double, I’d say…

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Advertising: AdMob v. AdWhirl

So we really haven’t gotten into the advertising side of iPhone programming that much, aside from casually noting a few links, but we’re starting to notice that some people are doing better at it than actually selling their programs. At least, there’s enough money in it now for people to FIGHT! So break out the popcorn and follow along with the developing Clash of the Juggernauts!

Juggernaut A in this case is AdMob, which it seems is the current biggest ad server in the mobile space, and Juggernaut B is AdWhirl, which makes a pretty compelling case to sign up with it by acting as a mediation layer instead of a direct provider. This did not go over well with Juggernaut A, so they decided to take their toys home with them:

Beginning July 22, AdMob will no longer serve ads requested from iPhone apps that employ ad network mediation layers such as AdWhirl or Tapjoy. This change will enable us to provide our publishers and advertisers, as well as end users, with the best possible experience and results…

Yeah, sure. We were raised on a dairy farm, so we know exactly what we’re smelling here. And so do most others; the discussion on the iphonesb list was … spirited, with threads like Who hates AdMob today? Hard to miss that sentiment, indeed. However, as you can see in the admob blocked adwhirl, now what? thread, Admob does indeed generally make up the bulk of revenues. Which is why, as this particularly perspicuous post portrays,

My theory goes as such: AdMob is frightened. They have a dominant position, but suddenly an influx of competitors has put the heat on 
them. I mean, frickin’ 800-pounds-ads-gorilla Google is getting into the game. And AdWhirl allows them to switch at a moment’s notice.
So, they make the decision to “balkanize” the target: “with us or against us”. They say: if we stop serving ads to AdWhirl now, when competitors can’t match our inventory and payouts, the large number of people having us as a primary revenue stream will have to switch to the AdMob SDK or lose us as a revenue stream. Makes sense in context.
Of course, this situation is not going to last. Competitors will eventually start to catch up to AdMob (I mean, frickin’ Google). And AdWhirl is a mid-to-long-term competitive advantage too large to drop…

Yep, we’d agree with that. There’s lots of other good insight in that thread worth checking out, too, but you get the gist of it.

Also note the thread My E-mail to AdMob about the adwhirl isssue, which sideslips into a discussion of new ad player MdotM, in which the founder shows up to fill in some background on it; and some more hard numbers on advertising return for your consideration in that thread as well.

And finally, if you haven’t come to a firm conclusion about which direction to take your ad-supported iPhone programming yet, then read this last thread, Thanks for all the support – AdWhirl, from one of the AdWhirl cofounders:

In terms of updates, we’ve been in communications with AdMob and the big requirement for them was not that developers couldn’t use both AdWhirl and AdMob, but rather, since they couldn’t tell when a developer was using AdWhirl to cycle through AdMob ads (since we requested directly from the library), they had to ban anyone using AdWhirl. That was why, after talking to them, we immediately pumped out a new version of the library that pulled AdMob’s SDK out, and differentiated our ads from AdMob’s ads. Developers can now safely implement both AdMob and AdWhirl with their own logic, but of course AdWhirl has no visibility into what is happening with AdMob and can’t help facilitate any optimization, customization, or ad tracking. (our blog post about this is here: http://www.adwhirl.com/blog)
Keep in mind, though, AdWhirl isn’t just about maximizing revenue and optimizing fill-rates (although we do that, too!) – we allow developers to create their own custom ads dynamically (both icon+text as well as full-width banner images) and link to wherever they’d like to. We realize other ad networks / companies will soon be following suit with their own house-ads products, but keep in mind that, as an OPEN PLATFORM, AdWhirl is planning to open up our community of over 1000 publishers across over 1500 apps, such that you guys can soon start helping one another directly with cross-promotion and getting apps past the top 100 without paying several thousand dollars to an ad network. There’s value in this community as you guys have clearly known for awhile!
Plus, we’re going to be offering new ways to monetize soon that break the whole advertising paradigm.
The important thing is we’ve worked really hard to make sure you guys aren’t forced to make a choice, which is what our open platform is all about.

Well, we know who we’re going to bet on as the long term iPhone advertising success story here!

Colophon:

For day 3 of The Great WordPress Client Test, our post is courtesy of

MacJournal.png

MacJournal 5.1.3!

This one, well … it’s not called “MacBlog”, you may notice — and that is for good reason. Although I suppose this “journal” concept must appeal to some not insignificant body of people or else it wouldn’t be into version 5, it’s just not designed as a blog management tool. So there’s really no point listing specific issues with WordPress, we’ll just jump straight to the conclusion of “pick something else” and give it a 3/10 for getting a post up with a picture, although we had to sort out a really annoying amount of formatting and metadata afterwards, and HTML editing is just not available!, which puts MacJournal right off the WordPress coder geek reservation far as we’re concerned.

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Sales and Rank Tracking

So here’s a more up to date post drawing from this one on the various sales and rank tracking tools out there. The sales tools mentioned

AppFigures

AppSales Mobile

AppStatz

AppStore Clerk

AppViz

My App Sales

Heartbeat

are mainly the same ones we discussed a while back, and nothing there at first glance to change our mind that AppFigures is the killer product for us in that category because it lets us have daily emails for particular products automatically sent to particular email addresses for the partners in development on our different apps, and nobody else does yet.

But moving on to the ranking tools, there’s definitely been massive progress there compared to the Perl script we mentioned a slightly shorter while back! The mentioned products are

Applyzer

AppRanking


MajicRank

Mobclix

and we do indeed agree with the author that Applyzer looks like the niftiest of the bunch, providing nifty graphs like this sample of a not completely randomly picked app (We’re #341 overall in Sweden? Seriously?):

applyzerposes1

… and you’ll note that apparently they’re able to track ranks below 100. We did not realize you could do that! Anyways, it’s free for now, and lets you track not only your own apps but anyone else’s that might tickle your fancy, so it definitely looks like the clear winner in this space as far as we’re concerned.

h/t: iPhoneKicks!

POSTSCRIPTS:

09.09.11 App Sales Machine — sales/ranking scripts you can run yourself on your Google App Engine account!

09.09.11 Top App Charts — free (ad/commission supported) for now app ranking website!

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Web monetization

So do you have a blog that consistently attracts multiple hundreds of daily viewers, and feel like monetizing it? Yeah, the thought kinda crossed our minds once or twice too, fancy that. And here is an article which provides a decent summary of your options:

In this article, we will present you with all the unbiased and useful links, information and updates about the ins and outs of Web monetization; how intrusive Web 2.0 system monetization methods are, the most common utilized monetization methods and how successful are they. All you need to know about Website, Web application and Blog monetization is summarized with loads of links.

The six main monetization methods are listed in our humongous table below. In this table, we will be discussing, in details and with examples, how intrusive, successful and viable each of the monetization methods is in order to help companies, and start-ups in specific, develop an overall concept of what works most and why…

Indeed. And here is that “humongous” table:

monetizationtable

Nothing there so compelling we plan to inflict it upon you immediately, Dear Readers … but if you do have any thoughts on what you find the least offensive and/or most effective in a web traffic monetization kind of way, feel free to leave your thoughts!

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Screen Capturing

Thinking of making a video of your iPhone application running like it seems all the cool kids are these days? Well, if you don’t want to fool around with real video, here’s a couple tools that make screen capture more elegant so you can produce said video using the simulator: SimFinger and PhoneFinger!

finger

[EDIT: And for the screen capture itself, here and here are experiences using ScreenFlow ... but if you have any comments for or against the many other Mac screen capture programs out there, feel free to share!]

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Advertising & Analytics

So you’ve probably at least pondered putting some advertising and/or analytics into your application releases, and here’s a roundup of the most popular products for that:

For Revenue:

  • Medialets : Insert ads into your application using easy to drop in Objects, also track your users interaction with your application, earn a CPM.
  • AdMob : Offers ads for your iPhone using Javascript” code. AdMob has been around for a while and has publisher solutions for mobile phones, not just iPhone applications.
  • PinchMedia : Offers ads and analytics for your iPhone application, exclusively for iPhone applications.
  • [EDIT: You knew it was coming ... Google AdSense for Mobile Applications Beta!
  • [EDIT: And here's yet another ... Greystripe!]
  • [EDIT: Oh look, they just keep coming ... Smaato!]
  • [EDIT: Quattro! VideoEgg! Millennial Media! JumpTap! MdotM! They're everywhere! EVERYWHERE, I tell you!]

Mediation layers:

For Ad Swapping:

  • PurpleTalk : PurpleTalk allows you to join an advertising exchange with other iPhone developers. You earn advertising views of an advertisement for your application when you advertise others. You do not make money with these ads however it is a free way to increase the adoption of your own application.
  • [EDIT: Social Gaming Network has an exchange program now!]
  • [EDIT: And Admob has AdMob Download Exchange!]
  • [EDIT: And some indies started their own little App Treasures exchange club!]
  • [EDIT: Flurry is beta-ing Flurry AppCircle™!]
  • [EDIT: How about Chartboost?]

For Analytics:

  • PinchMedia : Offers analytics for your iPhone application, exclusively for iPhone applications.

And as time goes on, there’s an ever expanding cornucopia of choices in the analytics category:

POSTSCRIPT:

And don’t miss reading this white paper from Skyhook Wireless about all monetization strategies, not just ad serving!

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App Store sales rankings

Now this is just ultra-handy; this nice “Ben” person has written a Perl script to go out and scrape all the Top 100 lists by category from iTunes App Stores around the world!

It’s been driving me crazy how slow iTunes can be when browsing through categories and switching between different countries to view the ranking for our Full Screen Web Browser in all the App Stores worldwide. I’ve had Erica Sadun’s article on Scraping AppStore Reviews in the back of my mind but never had the time to dig into it. Well, tonight I played around with this approach, using curl to pull back iTunes content for the top paid utility apps…

I wrapped this in a perl script which uses a regex to parse out the rank, app ID and app name from the XML that is returned. The list is filtered for the app ID in question and a loop iterates over all the App Stores around the world.

Let’s run it and take a look at how that latest application of ours is doing, shall we?

Poses Volume 1 Ranking in Category Photography:
New Zealand: 28
Singapore: 82
United Kingdom: 80
Finland: 39
Pakistan: 5
Osterreich: 84
Mexico: 84
Deutschland: 54
United States: 56
Poland: 29
Argentina: 52
Indonesia: 20

Well! That’s not too bad, is it now? Particularly in Pakistan. Apparently Pakistanis have the utmost taste and discrimination in their photography application purchasing choices!

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