Archive for 'Marketing'

PlayHaven Partners

Hmmm, looks like we’ve never gotten around to mentioning PlayHaven here before; in case you haven’t heard of it, it’s a

Screen shot 2012-01-04 at 11.53.55 PM.png

with a variety of services that you might find of interest. None of which had overly excited us so far, but this looks like that might change:

PlayHaven Opens Self-Service Marketplace to Help iOS Games Monetize

They’re opening up their platform to third parties, like for starters

  • Telesocial is a free API for making in-app voice calls and leaving in-app messages
  • Tap.me is an in-app game advertiser and engagement engine
  • PlacePlay, a solution for placing hyper-local banner ads.

Definitely worth keeping an eye on to see where this might go!

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Trailer Making

Good article here on, as they say:

How to make an iOS game trailer with iMovie, ScreenFlow and the Simulator

…  we just finished work on the trailer for our upcoming iPad title Hyperion: d7. It took us about 4 hours (the trailer, that is — the game took about 4 months), was a lot of fun and actually works pretty well. In this post I’m going to explain how we did it.

I’ve included technical stuff (how to capture source video, how to get correct compression and import/export settings along the way etc) and direction/design stuff (how to pace the video, how to make it look good)…

Good stuff all the way through, check it out!

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HTML App Distro, Take IV: appMobi

You know, sometimes we wonder if anyone except us actually has any functioning memory whatsoever. Examine this alleged news:

World’s First HTML5 Web App Browser Launches – Could Be Game Changer For Developers

What is being called the world’s first HTML5 web app browser launches today in the App Store. The free and universal MobiUs app provides a way for developers to get apps onto iDevices without first getting Apple’s approval. As such, this could fast become be a game-changer in mobile app development…

Well, anyone who’s calling it that hasn’t been paying much attention, have they? Granted that appMobi does look like a neat turn on the concept that might be worth keeping an eye on, but “first”? Ah … no.

[UPDATE: Please examine rebuttal in the comments, where the miffed mobiUS folk correct us that they are accurate in calling it "the first web app browser", as it is, in fact, an APP. Why yes, now that we look closer, that is what they said. Did you notice the space between "web" and "app"? Nope, we read it "the first webapp browser" too. So read the rest of this keeping that in mind. We're not convinced that will actually make a significant difference ... but hey, all the best of luck to them proving us wrong!]

… Matter of fact, there seems to be a regular pattern developing here. Let us examine this post from your humble blogger just aout a year ago:

OpenAppMkt

So, looks like there’s a new App Store alternative around these days: OpenAppMkt! Basically they’re doing their best to replicate the App Store experience with HTML5 apps; and they seem to be getting a little bit of traction…

So that would make appMobi “World’s Second”, then. But wait, what’s that we said in the OpenAppMkt post?

… absolutely not a single piece we read seemed to have any idea of the existence of the first HTML app marketplace, that we posted about pretty much exactly a year ago…

Huh? Another year ago? Oh, that’s right:

App Store Alternatives

wherein we mentioned Hottrix and their Premier App Shop.

So now we’re down to appMobi being “World’s Third”.

And you know, we could go back another year further than that and be pretty much back to where Apple was telling us that the only way to distribute apps for this brand new shiny “iPhone” thingy would be Apple’s web apps directory, for that matter. So, that makes appMobi the “World’s Fourth” then.

So yeah, this “World’s First” seems to be awarded anew on a pretty darn close to annual basis here. Will this latest one achieve any more traction than the other efforts chronicled above? Why, check back this time next year and see. But you should probably place your bets on there being a fifth “World’s First” HTML app distribution system to introduce to you then, given established practice!

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Indie Apps Alliance

Well, looks like these people have been around for a while, but we just happened now to stumble across them; if you’re an indie developer, you might wish to check out

Screen shot 2011-06-27 at 11.58.30 PM.png

The Indie Apps Alliance (IAA) is an organization aimed at creating an active community of indie mobile app developers that support and help each other succeed in the overcrowded App Store. We are also very focused on the creation of an elite network of indie apps that will allow its members to cross-promote each other’s apps…

They don’t seem to be adding new apps very frequently, so apparently the bars for eliteness are high indeed … but hey, another marketing channel is always worth checking out!

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Tip: Used Promo Codes

Oooh, this is a handy one to remember when you’re down to your last few promo codes for a new version:

How to check if an Apple promo code has been used or not

…Kam’s procedure is simple but effective. First, he writes, launch iTunes and log out. Next, log back in being careful not to click Save Password. Then, quit and re-open iTunes.

With iTunes running, try to redeem a promo code you’d like to test. If the code has been used, iTunes will display a message saying, “This code has been used — codes may be used only once.” If it’s still available, iTunes will prompt you for your password. Just click Cancel and mark that code as still available.

If you try this with your password saved, iTunes will redeem the code. By logging out and opting not to save your password, iTunes will let you know if the code is available without redeeming it…

That certainly makes a “scatter promo codes to everyone you can think of” marketing strategy rather more feasible. At the very least, it’ll let you know who even bothered taking your email seriously enough to bother pasting in the redeem code. Which by itself is useful information for targeting your contact list, yes?

Hmmm, actually, that would be a kinda interesting product to throw some scripts together for. Match up contact address with promo code sent, and do this iTunes dance every day to see which addresses actually resulted in a redemption and how long it took. Then you’d have a nice guide where to focus your future efforts to gain attention. If we ever bothered to do any serious marketing, we’d take a stab at that ourselves. But we don’t. So any AppleScript gurus out there that like that idea, hey you’re welcome to it!

h/t: @SleepngGiant via @mariozullo!

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$500 Ad Credit

Remember that pretty darn good collection of freemium game design posts we linked to a while back? Well, the people those came from are into the pay per install business, and if we were going to do some real advertising that’s how we figure we’d do it and we’d probably be inclined to pick them first, writing good articles and all.

If that’s in line with your thinking, you might appreciate this latest offer from them:

Need users to try your cool app?

Looking for a cost effective way to get more installs?

W3i Mobile provides the traffic and installs, you provide the great iOS app.

Getting started is simple:

1. Determine goals. Plan your campaign.

2. Integrate W3i’s API or SDK for a pay-per-install campaign or use a simple, no-integration cost-per-click campaign.

3. Grow your mobile business!

Just create any iOS campaign whether for an existing app or a new launch to take advantage of the W3i $500 Free Ad Credit*. This offer will end June 30, 2011 so activate today.

Email Debby at Deborah.manthei [at] W3i [dot] com

to get started today or click here.

If you try it — terms and conditions here — let us know how that works out for you!

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Description Copywriting

Find yourself at a loss when it’s time to write that description in iTunes Connect? Here’s a good post on copywriting descriptions:

Describe Your Game Better! Hook More Players! Make More Money!

When you release a game you need to describe it — on the App Store, on Facebook, on your own site. Get the description right and you can expect to see a lot more players. Get it wrong, and people who’d probably LOVE your game will never even get to try it.

Can you improve your game describing skills? Read on and find out!

Definitely worth a read.

h/t: @kwigbo!

UPDATE:

And here’s some advice on making pretty screenshots: Adding Screenshots to iPhone Device Artwork

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Quixey

Hmmm, this looks like it might be worth keeping an eye on:

Quixey: New Dashboard for Developers to Aid with App Discovery

Of the many challenges mobile application developers face today, one of the most pressing is that of app discovery. There are over 330,000 apps for iPhone, 75,755 for iPad and 206,000+ for Android, at the last count. It is not enough to simply launch an app anymore – the app must be found…somehow. It must ranked, reviewed, indexed, blogged about and tweeted, or it will linger at the bottom of the charts, as an undiscovered gem.

To aid with app discovery, a startup called Quixey is launching a suite of tools for application developers (even those who build for the desktop and Web, in addition to mobile), which will monitor all of a developers’ applications in one centralized dashboard and provide analytics. With the detailed information the dashboard provides, developers will be able to quickly adapt their promotional efforts based on what the world is saying about their apps…

Sounds like something we could all use some help with, yes? Private beta right now, but hop on over there and sign up for an invite!

h/t: @theymakeapps!

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Sales Tracking: Mopapp

So things have been pretty quiet on the sales tracking front since the frenzied activity in that space a couple years back settled down, we’re still happily using AppViz on the desktop and appFigures to send out the various daily emails, far as we know it’s still the only option for automatically sending arbitrary app set reports to arbitrary email groups; but here’s a post on a new one that may be of some interest to those of you who swing multiple ways:

Mopapp – a multi-platform mobile sales analytics

“Multi-platform? What platforms would “multi” be exactly” you ask? Why,

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… we’re not sure if that actually works out to “all of them” exhaustively, but it sure seems to cover all of them that anyone trying to make any money would ever be interested in!

h/t: @jfmartin67!

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AdsReloaded Giveaway

So you remember back a bit we talked about the latest wild wooly frontier in marketing, directly paying users to install your app? Well, if that interested you, has Matt Sencenbaugh the CEO at AdsReloaded got a deal for you:

I would like to offer developers a free $5 dollar credit or campaign on AdsReloaded in exchange for feedback on what works, what doesn’t, and what they wish the service had. I really am trying to find a good market fit for what developers need. The $5 can be used as a stand-alone campaign or can be used as a credit toward purchasing a bigger campaign. Since the company is small I can’t promise to deliver big download numbers at all, but hey it’s a free $5.

If its a free app this $5 will get them 50 downloads. A campaign does require a small code snippet integration, and an update being approved; although the integration with the AdsReloaded framework usually only takes about 5 minutes.

Yesirree, Dear Readers; not only do you get delivered a never-ending cornucopia of development esoterica through your laudable choice of blog pursuance, now you’re getting FREE! MONEY! Woo-woo-woo-hoo!

The integration is pretty much as simple as simple gets,

… the framework is attached:

  1. Unzip
  2. Drag the folder “AdsReloaded.framework” into Xcode under Frameworks.
  3. Be sure to select “copy to destination folder”.
  4. #import <AdsReloaded/AdsReloaded.h> to your appDelegate
  5. Add the following line of code to the top of -applicationDidFinishLaunching:

[AdsReloaded registerDownload];

and we see from the credits that it was written by Oliver Drobnik, so you can be fairly complacent about the quality of product you’re letting into your codebase, we trust.

If you’re still wondering why on earth you’d even consider this whole pay to install thing for your marketing campaign, there are a few good points in its favor:

- A big problem with the freebie promotions is that free rankings aren’t transferable to paid rankings, and we get the impression that the vast majority of people see their paid rankings hardly move at all after these promotions. If you’re kicking back on paid installs, hey at least they’re pushing you up the paid charts.

- Unlike most other forms of advertising, you’re not paying for anything except results. You know exactly what your cost of acquisition is going to be going in, and you can limit it to exactly the number of acquisitions you’re willing to pay for. Particularly you poor suckers who tried out iAds for Developers, that sounds like a compelling advantage, doesn’t it now? (No, we’re not speaking from experience here, but not having heard of one single person who found them a good investment, generalization seems warranted. Feel free to correct us if they worked for you!)

- And while it’s still free to the user, or actually being paid in the case of free apps, observed user behaviour so far indicates, according to Messr. Matt, that they are actually rather discriminating in the apps they choose to download as opposed to chowing down on everything available. This, he posits, will avoid the ratings hit effect which is the bane of free apps. We’re mildly skeptical on that one, but hey could be.

So overall, if you do have a marketing budget you’re trying to figure out something effective to do with — and if you don’t, hey now you have one, it’s $5! — this pay to install them does sound worth an experiment, we’d say. The signup page is here, let us know how it works out for you!

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