Here’s a new option to be aware of if you’ve got some lightweight OpenGL needs:
When looking for a framework to use for upcoming projects I looked at three existing options, Cocos2D, Cocos3D and Unity. None of those seemed perfect for my needs. Cocos2D obviously doesn’t have very good 3D support, Cocos3D didn’t have shader support, and Unity seemed to bloated and hard to integrate with UIKit.
So on my summer vacation last year I decided to start creating my own framework …
… My focus has been to create a framework that focuses on rendering and that could easily be integrated with UIKit. Unlike Cocos and Unity, it doesn’t have any support for actions, physics or sound, but it’s can do pure rendering very well. I’ve spent quite some time profiling my projects trying to get rid of the worst bottlenecks in the framework, so it should be quite fast when used in a good way.
If that looks like something that might suit your project, check it out at antonholmquist / rend-ios!