So it’s been a while since we made our last collection post of cocos2d goodies, just a few particularly interesting notes since; so this is a good time for another one of those. Particularly as we’ve just starting reading this new book on cocos2d development,
which the obviously brilliantly discerning folk at Packt have provided a review copy of in return for sharing our thoughts on it with you all, Dear Readers, which we’ll post in a few days no doubt you can read here.
In the meantime, here’s a jumble of links we’ve noted since that last collection:
Ray Wenderlich, of course, has posted more of those brilliant tutorials of his:
How To Drag and Drop Sprites with Cocos2D
How To Create A Mole Whacking Game with Cocos2D: Part 1/2 and Part 2/2
Steffen Itterheim has a starter Xcode project up on github that looks rather more fleshed out than the standard templates.
Miscellaneous interesting-looking tips and samples:
Infinite scrolling background with Cocos2D
Cocos2d Cool Gallery [allows users to scroll between data read from a plist]
AWTextureFilter implemented in cocos2d [blur/shadow effects]
RPG-like text box with Cocos2D
Reusable Particles and cocos2d
Create a Looping and Scrolling Menu in Cocos2D
iPhone platform game, how to create tiled maps and How the monsters are added in a game
Creating a Slider Control in cocos2d (discussion)
Game Kit Data Send/Receive Demo Project
Another Cocos2D gem: ClippingNode
Spice up your game with Particle Effects
Page Scrolling CCLayer like UIScrollView
A SpaceManager Game [want to clone Angry Birds?]
Sure to be something for you in there! And to finish up, did you know how many versions of cocos2d are out there?
cocos2d: The Mac/Windows/Linux Python project that started it all
cocos2d-iphone: The project generally referred to simply as ‘cocos2d’ in the iOS world; increasingly inaccurately named as it’s added support for iPad and lately Mac OS X as well
ShinyCocos: Ruby wrapper for iOS
CocosNet: C# port for MonoTouch and potentially other .NET platforms
cocos2d-win: Intended Windows port, appears DOA
cocos2d-android / cocos2d-android-1 (more recently active fork): Java port to Android
cocos2d-javascript: HTML5 port to the Web
cocos2d-x: C++ port to iOS, Android, Win32, uPhone
Certainly be interesting to see development of all these branches shake out!
JAN

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