So do you really really want to be tweaking your app a whole lot at runtime? Well, if you do, here is an article
that goes through how to set things up to telnet into your running app and muck with it using the Lua Objective-C Bridge. An intriguing option, certainly…
… but be careful, otherwise the righteous wrath of the Review Team shalt descend upon thou:
… If that was not enough, this morning you got rejected again… by Apple! They discovered they could use your binary to upload Lua scripts and run all kinds of hacks on the device. Somehow they didn’t thought that was cool.
Yeah, we could actually have seen that one coming quite a ways away. [EDIT: At least, we can foresee it; note in comments below the author gently corrects us that the presented situation was actually a pastiche. Oops.] So if that idea does interest you, grab the source code here from the second post that explains how to sort this out in proper fashion.
Personally, we’d be more inclined to just have the iPhone app access changing data files/config settings from our developing Mac via http:// rather than go to all this trouble. But hey, it’s a moderately nifty thing to know how to do in any case!
h/t: ManiacDev!
UPDATE:
And here’s a followup building on the above link: Tuning Your Game Made Easy!
JUL