Well, looks like tutorial maestro Ray Wenderlich has another exhaustively detailed production for us, this time detailing the Tiled Map Editor along with cocos2d that we’d noticed before looked like an intriguing development environment, in
How To Make a Tile Based Game with Cocos2D
Collisions and Collectables: How To Make a Tile Based Game with Cocos2D Part 2
Good stuff, good stuff. For more relevant information, check out
and if you haven’t already, check out all his other cocos2d tutorials while you’re over there:
How To Make A Simple iPhone Game with Cocos2D Tutorial
Rotating Turrets: How To Make A Simple iPhone Game with Cocos2D Part 2
Harder Monsters and More Levels: How To Make A Simple iPhone Game with Cocos2D Part 3
How To Create Buttons in Cocos2D: Simple, Radio, and Toggle
Intro to Box2D with Cocos2D Tutorial: Bouncing Balls
How To Create A Breakout Game with Box2D and Cocos2D Tutorial: Part 1/2
How To Create A Breakout Game with Box2D and Cocos2D Tutorial: Part 2/2
How To Use Box2D For Just Collision Detection with Cocos2D iPhone
Quite the collection, indeed!
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