Archive for June 8th, 2010

cocos2d + Tiled

Well, looks like tutorial maestro Ray Wenderlich has another exhaustively detailed production for us, this time detailing the Tiled Map Editor along with cocos2d that we’d noticed before looked like an intriguing development environment, in

How To Make a Tile Based Game with Cocos2D

Collisions and Collectables: How To Make a Tile Based Game with Cocos2D Part 2

Good stuff, good stuff. For more relevant information, check out

cocos2d wiki — Tiled Maps

Tiled wiki

and if you haven’t already, check out all his other cocos2d tutorials while you’re over there:

How To Make A Simple iPhone Game with Cocos2D Tutorial

Rotating Turrets: How To Make A Simple iPhone Game with Cocos2D Part 2

Harder Monsters and More Levels: How To Make A Simple iPhone Game with Cocos2D Part 3

How To Create Buttons in Cocos2D: Simple, Radio, and Toggle

Intro to Box2D with Cocos2D Tutorial: Bouncing Balls

How To Create A Breakout Game with Box2D and Cocos2D Tutorial: Part 1/2

How To Create A Breakout Game with Box2D and Cocos2D Tutorial: Part 2/2

How To Use Box2D For Just Collision Detection with Cocos2D iPhone

Quite the collection, indeed!

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