Archive for November 24th, 2009

24
Nov

In-App Purchase experience

Don’t miss reading this post mentioned on iphonesb about one first movers’ experience with in-app purchase for a free game:

I thought many of you might be interested in seeing our initial results from releasing Gravity Sling as a free app with In App Purchase a couple weeks ago. I’ve posted a lot of data and charts here:

http://www.riptidegames.com/2009/11/in-app-purchase-results-2-weeks-in/

The super-quick hits are: 


  • Total conversion rate around 2%
  • Regional differences are present, with US at almost 3% conversion 
and Italy at just .78%

Also interesting is the corollary between OpenFeint and conversion. We 
found that OpenFeint users were 3 times more likely to purchase a 
level pack than non-OpenFeint players…

Lots of hard data to chew over there!