Here’s a handy link if you have any boost-using code you need to port over to the iPhone … well, if you want to use anywhere, actually; coding maven Jeff Koftinoff has released a streamlined version called jdksboost:
This version only changes minimal source code from the boost trunk. The objective of the changes to boost is purely to re-arrange the source files so that a simpler build system can be used…
The current standard for building the library files for boost involves a build tool called bjam which is powerful but not easily integrated into the other build environments that I needed.
I decided that for some tools, like Microsoft Visual Studio and iphone and Mac OS X leopard, I really needed all of boost to be compiled by the same IDE project management tool so that I could make sure that all the various compile and linker options were applied correctly between the libraries and my main project…
Useful by itself no matter where you’re using this; and for iPhone developers in particular,
- Apple iPhone targets are supported with an XCode 3.1.3 static library target.
- Endian and long double changes to boost to allow compilation for iPhone hardware as well as the iPhone simulator target.
So there you go, grab the source and enjoy!

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