And something a little different for you today: Whilst digging around Gamasutra for stuff interesting to iPhone developers, we stumbled across this article dissecting a variety of CPRGs. If you’re at all interested in designing a CRPG at some point — and we do feel the iPhone has not been overly well served in that realm to date — this is an interesting read.
[In the latest in his popular Game Design Essentials series, which has previously spanned subjects from Atari games through 'mysterious games', 'open world games', 'unusual control schemes' and 'difficult games', writer John Harris examines 10 games from the Western computer RPG (CRPG) tradition and 10 from the Japanese console RPG (JRPG) tradition, to figure out what exactly makes them tick -- and why you should care.]
Those other articles in the series all look quite interesting as well!
