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	<title>Comments on: Resources: cocos2d</title>
	<atom:link href="http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/</link>
	<description>Alex Curylo, iPhone Programmer</description>
	<lastBuildDate>Wed, 10 Mar 2010 04:49:17 +0000</lastBuildDate>
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		<title>By: Tools: Texture Atlases at Under The Bridge</title>
		<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/comment-page-1/#comment-2653</link>
		<dc:creator>Tools: Texture Atlases at Under The Bridge</dc:creator>
		<pubDate>Mon, 23 Nov 2009 05:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=796#comment-2653</guid>
		<description>[...] Texture Atlas Creator that we mentioned back in our cocos2d roundup [...]</description>
		<content:encoded><![CDATA[<p>[...] Texture Atlas Creator that we mentioned back in our cocos2d roundup [...]</p>
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	</item>
	<item>
		<title>By: Review: iSimulate at Under The Bridge</title>
		<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/comment-page-1/#comment-2307</link>
		<dc:creator>Review: iSimulate at Under The Bridge</dc:creator>
		<pubDate>Sat, 12 Sep 2009 04:19:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=796#comment-2307</guid>
		<description>[...] off, we&#8217;re going to try it out with an accelerometer-controlled cocos2d game that we&#8217;re going to be working on soon as things slow down a bit around here &#8212; so [...]</description>
		<content:encoded><![CDATA[<p>[...] off, we&#8217;re going to try it out with an accelerometer-controlled cocos2d game that we&#8217;re going to be working on soon as things slow down a bit around here &#8212; so [...]</p>
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	<item>
		<title>By: Mike</title>
		<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/comment-page-1/#comment-2017</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 03 Jul 2009 03:01:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=796#comment-2017</guid>
		<description>Hey nice post</description>
		<content:encoded><![CDATA[<p>Hey nice post</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Myspace: Cocos2d-iPhone</title>
		<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/comment-page-1/#comment-1856</link>
		<dc:creator>Myspace: Cocos2d-iPhone</dc:creator>
		<pubDate>Mon, 01 Jun 2009 15:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=796#comment-1856</guid>
		<description>[...] Collection of various links Homepage Google group API reference Notes on Cocos2d iPhone Development Move sprite example [...]</description>
		<content:encoded><![CDATA[<p>[...] Collection of various links Homepage Google group API reference Notes on Cocos2d iPhone Development Move sprite example [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Cocos2d - silnik dla programistów gier dla iPhone&#8217;a &#124; appledev.pl</title>
		<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/comment-page-1/#comment-1823</link>
		<dc:creator>Cocos2d - silnik dla programistów gier dla iPhone&#8217;a &#124; appledev.pl</dc:creator>
		<pubDate>Sun, 31 May 2009 14:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=796#comment-1823</guid>
		<description>[...] Resources: cocos2d [...]</description>
		<content:encoded><![CDATA[<p>[...] Resources: cocos2d [...]</p>
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	</item>
	<item>
		<title>By: Infovore &#187; links for May 17th</title>
		<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/comment-page-1/#comment-1411</link>
		<dc:creator>Infovore &#187; links for May 17th</dc:creator>
		<pubDate>Mon, 18 May 2009 00:01:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=796#comment-1411</guid>
		<description>[...] Resources: cocos2d at Under The Bridge &quot;So there seems to have developed a general consensus in the iPhone development community that if you&#8217;re planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we&#8217;re planning on doing exactly that, here&#8217;s a roundup of resources for your cocos2d development!&quot; (tags: games programming development iphone objectivec ) [...]</description>
		<content:encoded><![CDATA[<p>[...] Resources: cocos2d at Under The Bridge &quot;So there seems to have developed a general consensus in the iPhone development community that if you&rsquo;re planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we&rsquo;re planning on doing exactly that, here&rsquo;s a roundup of resources for your cocos2d development!&quot; (tags: games programming development iphone objectivec ) [...]</p>
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	<item>
		<title>By: iPhoneKicks.com</title>
		<link>http://www.alexcurylo.com/blog/2009/05/16/resources-cocos2d/comment-page-1/#comment-1400</link>
		<dc:creator>iPhoneKicks.com</dc:creator>
		<pubDate>Sun, 17 May 2009 13:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=796#comment-1400</guid>
		<description>&lt;strong&gt;Cocos2d Resources...&lt;/strong&gt;

You&#039;ve been kicked (a good thing) - Trackback from iPhoneKicks.com - iPhone SDK links, community driven...</description>
		<content:encoded><![CDATA[<p><strong>Cocos2d Resources&#8230;</strong></p>
<p>You&#8217;ve been kicked (a good thing) &#8211; Trackback from iPhoneKicks.com &#8211; iPhone SDK links, community driven&#8230;</p>
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