The people who wrote the Symbol6 iPhone game have a couple worthwhile posts on the process for you:
… Some concepts never make it past the “few lines and an image” stage (the initial idea stage), while others become drafts that are developed and “finalized” (of course concepts are never “finalized”, but there is a point where you have to stop and decide that you’ve reached the stage that separates concept from full blown design). A finalized concept feels complete when…
Symbol6 : How We Created an iPhone Game
… This is the first post in the series (or the second, if you include the original post) and it is intended to work as an outline for later posts – a table of contents, of sorts.
It is written in the “Top 10″ style of Guy Kawazaki – mainly because currently the writer has just read a few “Top 10″ posts by Guy and is stuck in the format. A recent David Letterman sketch on Youtube is also to blame…
But without further ado, here are …
Ten things to do before creating your first iPhone game
Keep an eye on that series!
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