If you’re looking for a more commercial alternative to the free iPhone game programming libraries we’ve mentioned earlier, or if you’re looking to share your development environment between iPhone and desktop versions — although, we must mention, based on our experience to date that’s not the optimal development strategy! — you may be interested in Garage Game’s Torque for iPhone products, iTGB 1.1 the 2D version of which is now available for $500 (indie developers) or $1000 (commercial developers).
… The SDK features an integrated level editor, physics modeling and collision detection, particle effects features support for scripting through TorqueScript, GarageGames’ own scripting language.
Improvements to iTGB 1.1 include texture compression using iPhone-native PowerVR libraries. The update also yields performance increases of up to 300 percent thanks to code optimizations.
In related news, GarageGames notes that more than 100 companies have licensed iTGB for development of their own iPhone games….
Personally we think the Sapus Tongue project mentioned earlier looks a lot more interesting, but hey, more options are always better!
h/t: MacWorld!
DEC