23
Dec
08

Code: Sapus Tongue

Quite a while back we wrote you a post on cocos2d for iPhone, an interesting-looking 2d animation framework. Well, the fellow who did that has come up with a nifty way of monetizing that; first off, wrote called Sapus Tongue, available in 99ยข full and Lite free versions so you can see for yourself how well it works in practice … and is selling off the source code for $199 or $399 with support.

Sapus Tongue v1.2rc source code:

  • Basic game scenes:
    • Intro scene
    • Menu scene
    • Instructions scene
    • HighScore scene
    • Select Character scene
    • Game + Game HUD scene
    • Credits Scene
  • Sound support that has pause/resume/play/stop
  • Local and global high score code: SQLite, NSURL and more
  • Transitions and code that prevents delays in transitions
  • Chipmunk integration: optimizations, tunning, debug mode, etc.
  • Accelerometer as input
  • UIKit controls integration: UITable, UIKeyboard, UIAlert and more
  • Code that embeds and play a video file
  • Gameplay with pause, restart options
  • Menus & buttons
  • Parallax Scrolling, Tile Map and LabelAtlas
  • Tips that prevents initial flicker from Default.png to transition
  • The sources are in objective-c and they are easy to read.

That’s actually not a bad price at all for a full working example of an iPhone game. Why, we might give ourselves that for a Christmas present just to take a look at how well this cocos2d thing works in practice!


3 Responses to “Code: Sapus Tongue”


  1. 1 Mike Dec 24th, 2008 at 9:57 am

    cocos2D gets my vote for an EXTREMELY useful framework that doesn’t get in the way. It will save you loads of time.

    For 3D, I can’t recommend enough SIO2 (http://www.sio2interactive.com/HOME/HOME.html). Amazing stuff there.

  1. 1 Library: iTGB 1.1 at Under The Bridge Pingback on Dec 30th, 2008 at 11:06 pm
  2. 2 Resources: cocos2d at Under The Bridge Pingback on May 16th, 2009 at 11:15 pm

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