Under the Bridge

Code: Sapus Tongue

Quite a while back we wrote you a post on cocos2d for iPhone, an interesting-looking 2d animation framework. Well, the fellow who did that has come up with a nifty way of monetizing that; first off, wrote called Sapus Tongue, available in 99¢ full and Lite free versions so you can see for yourself how well it works in practice … and is selling off the source code for $199 or $399 with support.

Sapus Tongue v1.2rc source code:

  • Basic game scenes:
    • Intro scene
    • Menu scene
    • Instructions scene
    • HighScore scene
    • Select Character scene
    • Game + Game HUD scene
    • Credits Scene
  • Sound support that has pause/resume/play/stop
  • Local and global high score code: SQLite, NSURL and more
  • Transitions and code that prevents delays in transitions
  • Chipmunk integration: optimizations, tunning, debug mode, etc.
  • Accelerometer as input
  • UIKit controls integration: UITable, UIKeyboard, UIAlert and more
  • Code that embeds and play a video file
  • Gameplay with pause, restart options
  • Menus & buttons
  • Parallax Scrolling, Tile Map and LabelAtlas
  • Tips that prevents initial flicker from Default.png to transition
  • The sources are in objective-c and they are easy to read.

That’s actually not a bad price at all for a full working example of an iPhone game. Why, we might give ourselves that for a Christmas present just to take a look at how well this cocos2d thing works in practice!

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