Quite a while back we wrote you a post on cocos2d for iPhone, an interesting-looking 2d animation framework. Well, the fellow who did that has come up with a nifty way of monetizing that; first off, wrote called Sapus Tongue, available in 99¢ full and Lite free versions so you can see for yourself how well it works in practice … and is selling off the source code for $199 or $399 with support.
Sapus Tongue v1.2rc source code:
- Basic game scenes:
- Intro scene
- Menu scene
- Instructions scene
- HighScore scene
- Select Character scene
- Game + Game HUD scene
- Credits Scene
- Sound support that has pause/resume/play/stop
- Local and global high score code: SQLite, NSURL and more
- Transitions and code that prevents delays in transitions
- Chipmunk integration: optimizations, tunning, debug mode, etc.
- Accelerometer as input
- UIKit controls integration: UITable, UIKeyboard, UIAlert and more
- Code that embeds and play a video file
- Gameplay with pause, restart options
- Menus & buttons
- Parallax Scrolling, Tile Map and LabelAtlas
- Tips that prevents initial flicker from Default.png to transition
- The sources are in objective-c and they are easy to read.
That’s actually not a bad price at all for a full working example of an iPhone game. Why, we might give ourselves that for a Christmas present just to take a look at how well this cocos2d thing works in practice!
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