<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: cocos2d-iphone library</title>
	<atom:link href="http://www.alexcurylo.com/blog/2008/07/31/cocos2d-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.alexcurylo.com/blog/2008/07/31/cocos2d-iphone/</link>
	<description>Alex Curylo, iPhone Programmer</description>
	<lastBuildDate>Tue, 07 Feb 2012 06:22:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Commercial cocos2d Code at Under The Bridge</title>
		<link>http://www.alexcurylo.com/blog/2008/07/31/cocos2d-iphone/comment-page-1/#comment-3736</link>
		<dc:creator>Commercial cocos2d Code at Under The Bridge</dc:creator>
		<pubDate>Fri, 24 Sep 2010 14:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=136#comment-3736</guid>
		<description>[...] no doubt noticed, but today is a special day cocos2d-wise; it&#8217;s the two-year anniversary of our very first post about it! And the library certainly has been remarkably successful by any metric you&#8217;d care [...]</description>
		<content:encoded><![CDATA[<p>[...] no doubt noticed, but today is a special day cocos2d-wise; it&#8217;s the two-year anniversary of our very first post about it! And the library certainly has been remarkably successful by any metric you&#8217;d care [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Resources: cocos2d at Under The Bridge</title>
		<link>http://www.alexcurylo.com/blog/2008/07/31/cocos2d-iphone/comment-page-1/#comment-1387</link>
		<dc:creator>Resources: cocos2d at Under The Bridge</dc:creator>
		<pubDate>Sun, 17 May 2009 06:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=136#comment-1387</guid>
		<description>[...] planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we&#8217;re tossing around the idea of doing exactly [...]</description>
		<content:encoded><![CDATA[<p>[...] planning to develop a sprite-based game, the cocos2d-iphone framework that we mentioned waaaaaay back when and a bit later on is the way to go. So since we&#8217;re tossing around the idea of doing exactly [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Code: Sapus Tongue at Under The Bridge</title>
		<link>http://www.alexcurylo.com/blog/2008/07/31/cocos2d-iphone/comment-page-1/#comment-668</link>
		<dc:creator>Code: Sapus Tongue at Under The Bridge</dc:creator>
		<pubDate>Wed, 24 Dec 2008 03:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=136#comment-668</guid>
		<description>[...] a while back we wrote you a post on cocos2d for iPhone,  an interesting-looking 2d animation framework. Well, the fellow who did [...]</description>
		<content:encoded><![CDATA[<p>[...] a while back we wrote you a post on cocos2d for iPhone,  an interesting-looking 2d animation framework. Well, the fellow who did [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Best Iphone 2 U &#187; Blog Archive &#187; cocos2d-iphone</title>
		<link>http://www.alexcurylo.com/blog/2008/07/31/cocos2d-iphone/comment-page-1/#comment-555</link>
		<dc:creator>Best Iphone 2 U &#187; Blog Archive &#187; cocos2d-iphone</dc:creator>
		<pubDate>Thu, 31 Jul 2008 19:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.alexcurylo.com/blog/?p=136#comment-555</guid>
		<description>[...] Ray Cheung wrote an interesting post today onHere&#8217;s a quick excerptIt is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. A cocos2d-iphone application consists of several scenes, and a workflow connecting the different [...] [...]</description>
		<content:encoded><![CDATA[<p>[...] Ray Cheung wrote an interesting post today onHere&#8217;s a quick excerptIt is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c. A cocos2d-iphone application consists of several scenes, and a workflow connecting the different [...] [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

