One thing is clear: Apple needs to get moving soon.
to, a mere 5 days later — how’s that for “soon?” —
If Apple gets this right, they will own the hardware market for years to come.
and what we’re sure must be by far the quickest ever adoption of an Apple-only technology outside the computer industry,
so let’s start collecting links on that shall we?
With ARKit, iPhone and iPad can analyze the scene presented by the camera view and find horizontal planes in the room. ARKit can detect horizontal planes like tables and floors, and can track and place objects on smaller feature points as well. ARKit also makes use of the camera sensor to estimate the total amount of light available in a scene and applies the correct amount of lighting to virtual objects…
… yeah ok that’s pretty cool.
There’s already signup open for ARKit Weekly to keep abreast of news here, and the same obviously extra-keen folk have also started
Made With ARKit: Hand-picked curation of the coolest stuff made with #ARKit
That’s some pretty darn nifty videos there for, like two weeks at this!
To grab some source code examples and interesting commentary, check out
- Getting setup, draw a cube in virtual reality
- Plane Detection and Visualization
- Adding geometry and physics fun
- Physically Based Rendering
Pretty cool huh? It’s like the future’s so bright we have to wear shades … except the whole point of Apple AR (so far…) is that we don’t!
ARBrush: “Quick demo of 3d drawing in ARKit using metal + SceneKit.”
ARTetris: “Augmented Reality Tetris made with ARKit and SceneKit”