ARKit And Kaboodle

The other obviously transformational technology introduced at WWDC this year was Apple’s sudden leap from

One thing is clear: Apple needs to get moving soon.

to, a mere 5 days later — how’s that for “soon?” —

If Apple gets this right, they will own the hardware market for years to come.

and what we’re sure must be by far the quickest ever adoption of an Apple-only technology outside the computer industry,

Ikea’s plans for ARKit revealed, virtual shopping tool will launch in fall with iOS 11

so let’s start collecting links on that shall we?

Introducing ARKit

With ARKit, iPhone and iPad can analyze the scene presented by the camera view and find horizontal planes in the room. ARKit can detect horizontal planes like tables and floors, and can track and place objects on smaller feature points as well. ARKit also makes use of the camera sensor to estimate the total amount of light available in a scene and applies the correct amount of lighting to virtual objects…

… yeah ok that’s pretty cool.

There’s already signup open for ARKit Weekly to keep abreast of news here, and the same obviously extra-keen folk have also started

Made With ARKit: Hand-picked curation of the coolest stuff made with #ARKit

That’s some pretty darn nifty videos there for, like two weeks at this!

To grab some source code examples and interesting commentary, check out

Apple ARKit by Example

  1. Getting setup, draw a cube in virtual reality
  2. Plane Detection and Visualization
  3. Adding geometry and physics fun
  4. Physically Based Rendering

ARShooter – An Example Shooter Created Using iOS 11’s ARKit

ViewAR does first tests with ARKit

3 Things To Know About Apple’s ARKit

Apple’s new augmented reality platform may be its next game-changer

Pretty cool huh? It’s like the future’s so bright we have to wear shades … except the whole point of Apple AR (so far…) is that we don’t!

UPDATES:

ARBrush: “Quick demo of 3d drawing in ARKit using metal + SceneKit.”

ARKit Tutorial in Swift 4 for Xcode 9 using SceneKit

Watch a Tesla Model 3 come to life

ARTetris: “Augmented Reality Tetris made with ARKit and SceneKit”

Getting Started with ARKit: Waypoints

ARKit introduction

Wenderlich Introduction to ARKit:

  1. Getting Started
  2. Adding 3D Models
  3. Measuring Distances

I’m presenting the ARKit workshop at RWDevCon 2018!

ARKit-CoreLocation: “Combines the high accuracy of AR with the scale of GPS data.”

Inside iOS 11: The coolest Apple ARKit demos created so far

Using ARKit with Metal

ARKit-CoreLocation: “Combines the high accuracy of AR with the scale of GPS data.”

ARKit and Autism: New Futures

Adventures in ARKit (with magic)

ARPaint: “Draw with bare fingers in the air using ARKit.”

ARKit for iOS Developers

Why is ARKit better than the alternatives?; Why Apple’s glasses won’t include ARKit ; Q&A on ARKit

FaceRecognition-in-ARKit: “Detects faces using the Vision-API and runs the extracted face through a CoreML-model to identiy the specific persons”

Latest demos with iOS 11 ARKit show plated food, 3D sculpting with Apple Pencil

New Augmented Reality Resources Now AvailableARKit Human Interface Guidelines

Apple invites developers, media to Cupertino HQ to showcase ARKit apps

arkit-occlusion: “A demonstration of vertical planes “tracking” and occlusions with ARKit+Scenekit”

How is ARCore better than ARKit?

Using ARKit with Metal and Using ARKit with Metal part 2

Why ARKit will be Apple’s biggest innovation in years

Animating a 3D model in AR with ARKit and Mixamo

ARKit and CoreLocation: Part One

IKEA App

How Is ARCore Better Than ARKit? + The Potential of Apple’s ARKit

How Apple’s iPhone X TrueDepth AR waltzed ahead of Google’s Tango

ARKit Tutorial: Understanding and Implementing 3D Objects

Alex | June 23, 2017

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