cocos2d A-Go-Go

So it was just about a year ago we did our last big survey of cocos2d resources, and look at that, we’re in the exact same position today of pawing through our mountain of collected links before we get around to reviewing a Packt book:


Check back soon Take a look here for our thoughts on that!

In the meantime, first off let’s take a look at how the various flavours mentioned a year ago have developed:

  • The original cocos2d went from 0.4 to 0.5;
  • cocos2d-iphone finally hit 1.0.0! At writing downloads are 1.0.1 stable and branched off into 1.1 and 2.0 beta versions, the 2.0 version eponymously supporting only OpenGL ES 2.0 devices (3GS or newer) and iOS >= 4.0, blog-featured new supplements are the 3D extension ‘cocos3d’ and the collection Cocos2D-iPhone-Extensions;
  • cocos2d-javascript went from 0.1 to 0.2;
  • cocos2d-x has been humming right along, current version at cocos2d-1.0.1-x-0.11.0 and widely used;
  • All others mentioned then are apparently pretty much dead.

Other particularly notable developments:

Moving on to more ‘comprehensive’ as opposed to ‘notable’ listings, the tools scene in general has been getting more active; besides Level Helper and Sprite Helper mentioned above, things out there to help you are:

So has the tutorial scene:

Aaaaaand here’s a grab bag to finish up with of interesting techniques, projects, libraries, and snippets:

That should keep you busy reading for a while!


How To Build a Monkey Jump Game Using Cocos2D, PhysicsEditor & TexturePacker is by Andreas Loew the tools’ author.

Alex | January 29, 2012
  • Craig_OZ January 29, 2012 at 8:32 pm
    Rotating and animating a simple ship using Cocos2d and SneakyInput
  • Docskky March 30, 2012 at 10:31 am
    You should check It is a brand new animation tool for cocos2d.

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