OpenGL ES Stuff

Jeff Lamarche has started a repository for OpenGL ES goodies:

I’ve created a new public project on GitHub for classes, scripts, and projects related to OpenGL ES programming on the iPhone. I’ll be slowly consolidating all of my OpenGL ES code snippets, utilities, and sample projects except for the particle generator (which has its own repository) into this location.

Right now, all it has is:

Blender export script for Objective-C for Blender 2.49a

Blender export script for Objective-C for Blender 2.5+

My old OpenGL ES Xcode project template for OpenGL ES 1.1

A fairly simple OpenGL ES 1.1 Xcode project

A fairly simple OpenGL ES 2.0 xcode project

A few OpenGL ES-related categories and classes

My old Wavefront OBJ file loader

Speaking of which, have we ever mentioned his excellent tutorial series on same? Hmmm, nope, looks like we missed that…

OpenGL ES from the Ground Up: Table of Contents

Something there for everyone, no doubt.

Bonus tip: If you haven’t printed out the OpenGL ES 2.0 Reference Card — it’s handy!

UPDATES:

The OpenGL ES book Messr. Lamarche was working on is now being dribbled out as blog posts:

Chapter 1 – Introduction

Chapter 2 – Meet OpenGL ES

Chapter 3 – Fundamentals of 3D Programming

Chapter 4 – Introducing the Programmable Pipeline

And check out the Madison College iTunes University course here for an OpenGL ES lesson.

And here’s a good article on writing Universal OpenGL Apps for all iOS device screens.

Alex | October 25, 2010

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