So a while back we rounded up resources for the Cocos2d sprite library, and a fine library it has turned out to be too; now we’re getting into figuring out the Chipmunk physics library that it comes with, and that deserves its own resources post. It’s a bit slim, so if you have more to add, please do. But for now:
First off, the project home page for videos, tutorials, and the latest links.
Currently the source is hosted at Github.
Excellent tutorial to follow through next here.
And when you have more questions, the nicely active development boards are here!
The Chipmunk SpaceManager is a helper for cocos2d; source on Google Code.
VertexHelper is a tool for graphically defining Chipmunk or Box2D sprite vertices.